If you’re a fan of Novalogic games, you’ve probably played the Delta Force franchise and Joint Operations branded games. Within these games, you might also notice how the movement of your solider seems a bit static, rigid, or stiff.
Nova games have all pretty much been the same in this aspect with improvements later on in the series like Delta Force Black Hawk Down and Joint Operations.
Here are a couple youtube videos showing Novalogic at work with some motion capture for Delta Force Black Hawk Down. There are a handful on youtube, but just wanted to post two.
Come 2007, word was out that Novalogic had purchased some motion capture equipment/software. Here is the press release from 2007.
Article found here, http://www.gamasutra.com/php-bin/news_index.php?story=12423#.UEaMA42PVGw
“Representatives from motion capture firm PhaseSpace have have announced that California-based game developer NovaLogic (Delta Force franchise, Comanche 4) has purchased an Impulse motion capture system for use on future game development projects.
PhaseSpace, which specializes in developing new technologies and products for emerging motion tracking markets, counts among its clients a number of notable organizations and institutions, including University of California – Berkeley, NASA, and Lockheed Martin, as well as German publisher 10tacle Studios and Belgian developer elseWhere Entertainment.
According to PhaseSpace officials, the company was approached by NovaLogic’s manager or network operations, Glenn Kronick, following his reading of a November 2006 article in Computer Graphics World regarding motion capture technology that prominently featured PhaseSpace.
Following a demonstration of the technology, NovaLogic purchased PhaseSpace’s Impulse motion capture technology, which will be used by NovaLogic to create more realistic in-game characters that show actual human motion, rather than just an approximation thereof. However, no information has been released concerning what current or future projects by NovaLogic will make use of this new technology. “
Now, to the meat of this story. Through our sources here at NovaCommand.com, we have learned that there are no rag doll, or rag doll type animations and in fact we are to expect the same type of animations that we have been use to in past Novalogic titles. I’ve also been told that animations were a key point Novalogic was trying to address but that it’s just a very expensive proposition.
With this said, there is good chance we’ll see the same type of death animations, gun reloads, running, leaning that we have all be accustom to in previous titles. If you watch the youtube video of Novalogic’s New Game Engine, you can see the soldier running into the Osprey. It’s the same animation used in Joint Operations. Here is a quick link to that video: http://youtu.be/9Yp2LEIJ4dw
In my opinion, this is very disappointing. It’s not a deal breaker for me but a let down for sure. I understand that many feel gameplay should win out over things like this, but if Novalogic cannot make this game feel and look new and different in other ways, this could be an issue for some fans.
Let’s hope the game engine has tricks up it’s sleeve and that the wide open maps, update graphics, dynamic weather, and other features will help make the Angel Falls project a success. If Novalogic can make Angel Falls a success, perhaps they can then fund and work on this animation issue. You have to give some to get some…
What are your thoughts? Are you disappointed by this? Is it a deal breaker or is game play ultimately more important?
What happened to the impulse motion capture tech that Novalogic purchased? Did they sell it? Do they not have enough resources to use it?